ME: I had my mind set on Xinks?
You: What?
Me: this
Sorry having trouble embeding. Mistake 1: I was so certain that the game would fit in and make me a ton of money.
There is no guarantee that any game will make a ton of money and no matter how much you believe it won’t make it so.
I new that I could cash in on the match 3 craze with this game, Well if you don’t ship the game you’ll never make a dollar.
Mistake 2: The language, IDE, The myth GameMaker is not as easy to use as many think. yes you can get many things up and running. But polishing a game is difficult.
The language is not as straight forward as many other languages, so forget about getting complex code from the internet to work quickly.
Mistake 3: That said I was too idealistic and not pragmatic enough. Sometimes you have to roll the dice and forget about the experts. Do your own research put you game up on forums.indiegamer.com and see what they say (if anything at all) and then move on. Mistake 4: Perfectionism doesn’t sell. This is important so I will highlight it If YOU CAN’T Don’t waste you time. What I mean by this is if they say get an artist well try harder at making your art better but if you KNOW you did your best and can’t afford it then get going and release the game into the wild. This too is very important (but I won’t highlight it), getting something out there will let you move forward on all you other plans. What plans? Building the website(should have done that first read seo), putting out press releases(even if it sucks a bit), uploading to download.com and the rest. This will give you a feel for what to do when your next game comes. Mistake 5. Which I didn’t actually make but you might so… Decide are you a programmer first or a game developer first. The goal is to put out games and make games not build everything up from scratch. And if your broke like me you need to do your own art and find sound fx and music etc.. So you won’t have time to build it all so you can know it all inside and out. You can’t program it all in any company so why put that barrier up for yourself? Keep this in mind, You need money to stay afloat. ps. What language am I using now - Flex-AS3 in FlashDevelop.